- What is interpolate in unity?
- What is interpolate and extrapolate unity?
- What is extrapolation unity?
- What is linear interpolation in unity?
What is interpolate in unity?
Interpolation allows you to smooth out the effect of running physics at a fixed frame rate. By default interpolation is turned off. Commonly rigidbody interpolation is used on the player's character. Physics is running at discrete timesteps, while graphics is renderered at variable frame rates.
What is interpolate and extrapolate unity?
Extrapolation refers to estimating an unknown value based on extending a known sequence of values or facts. To extrapolate is to infer something not explicitly stated from existing information. Interpolation is the act of estimating a value within two known values that exist within a sequence of values.
What is extrapolation unity?
Extrapolation will predict the position of the rigidbody based on the current velocity. If you have fast moving objects this can lead to rigidbodies passing through colliders for one frame and then snapping back. See Also: Rigidbody.
What is linear interpolation in unity?
Linearly interpolating is finding a value that is some percentage between two given values. For example, we could linearly interpolate between the numbers 3 and 5 by 50% to get the number 4. This is because 4 is 50% of the way between 3 and 5.